Stellaris Mono Fleet, 2xL and 2xM weapon slots provide solid stopping power, and they're also fairly fast to build. So in order to try something new, I'm building tall (to the best of my ability) and sticking with giant swarms of corvettes. Crisis is a whole nother thing. A place to share content, ask questions and/or talk about the 4X grand strategy… Last night a pirate fleet destroyed totally my larger fleet (rip my best admiral) in a black hole system. The most use I got out of it could've been better served by just making a massive corvette mono-fleet and splitting solo corvettes off, instead of having a stupidly-slow shipyard make them as it trudges along. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. I would guess it's kind of a tiered system. Mono battleship fleets are still king. A) The Anti-Corvette: This is Gunship with a Medium Kinetic and 1 Small Kinetic Weapons (later Autocannon or Disruptor if you prefer) and 3 Small Lasers (later Plasma or Disruptor) setup. I have not played a ton into this game, and even less end game, but I was wondering what fleet layout to have. Whats the current best composition? I normally prefer balanced ships but carrier style configurations were always my favorites in fiction Are carriers worth it? And for battleships whats the meta too? Now that Neutron Launchers are a G-slotted Weapon, it leaves artillery battleships in a weird spot. In-game, mono-fleet is the only fleet composition people go for, so this idea of mine is not as useful. [FAE + 6x Whirlwind + H] artillery battleships are also a passable mono-fleet. Essentially the opposite of every other playthrough I've made. However, I consider mono-fleet only a stupid design choice, as it renders all other types of ships and compositions What are the best ship builds for console Stellaris (1. Similarly in non-NL artillery 576 votes, 70 comments. A mono-class build is easier to manage, less variants to build and keep track of. It doesn't affect the moon's actual stats but it's tanking my diplomatic weight, and I find such a small number upsetting to look at. Oh- turn off ship auto-update and do it manually. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat, and the sheer weight of x2 strikecraft from each ship in your battleship mono fleet will mean that your PD screen will be quite unbreakable. Strike craft will decimate destroyers and corvette fleets but fall flat on their face when facing a mono battleship fleet. Their shields, armor, and core components are automatically upgraded once the next tier component tech is unlocked at no cost, and they do not need to return to a Starbase to receive component upgrades. IIRC neutron launchers are now classified as "torpedoes", which means they only fit into G class slots and can thus no longer be fitted into battleships. Given the above, the best stealth fleet is probably mono frigates with torpedoes for the alpha strike and autocannons to mop up any survivors of the initial strike. That would take Stellaris' horrifically inefficient farmers to a whole new level lol. Mono fleets are the best but they need to be supported by a fleet of a different kind to off set there weakness. Building tall seems simple enough - just upgrade all the stuff without grabbing a pile of new systems. If you're going to go with a mono-fleet and don't want to get hard countered, that's the way to go. The corvette mono fleet seems . 2. However managing fleets of mono-ships was a lot… Now with a well balanced and highly specialized fleet, I am saving a lot of money and barely using the exotic resources, and easily building a massive fleet and my last battle was me just walking over 4 enemies with ease. Though the player can direct a fleet toward or away from enemies, there is no control over individual ships (unless they make up a fleet on their own) or which ships they target. Mono battleships > Carriers > Mono corvettes Its basically the same rock paper scissors as before. The difference is massive as in where you can easily take down an unbidden fleet with 0 losses or get obliterated entirely. Like each worker pop is maybe a billion people, each specialist a million and each ruler maybe 10-100k People. Then I slap as much shielding on to them as I can. That said, take my advice with a grain of space salt. Trouble is I dunno anything about either. In one war I covered almost 1/5th of the map with ease. A battleship fleet with a heavy loadout that has a Corvette fleet set to follow is best for most situations. Early just corvettes, then carrier cruisers then artillery battleships with a few carrier battleships mixed in. I usually like going 30 corvettes, 15 of the next rank, maybe 8-10 of the next, etc. R5: My attack moon only has one fleet power when last month it had 677k fleet power. They will die to 3G torpedo cruisers -- especially if lane-ambushed -- but overall it's a nice all-range lazy fleet for single player. 3. 6 when you only have 30 ship command limit. 0 when corvettes were stronger and it didn't beat mono-BB. A fleet that consist of destroyers and corvettes can re-locate and respond to threats around the border faster than a battleship fleet can, it can also chase down enemy fleets or escape from them. true A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Im playing pre cherryh btw can i just build an all battleship fleet instead of the equal mix of battleships and cruisers i currently have? -_- will i be disadvantaged? :P Yeah, sorry. At this stage of the game, I can recommend a mix of these three Destroyers as an upgrade to your Corvette fleet once you get a couple of Fleet Size upgrades. 3 "Cetus" Open Beta has arrived, and it is focusing heavily on making your empire's internal management more impactful while squashing some frustrating fleet behaviors. . I suspect this has something to do with a combination of naval capacity and priorities. You could go with Torpedo Corvettes if they don't have any point defense to go along with these ships, but do keep in mind that Torpedo Corvettes lose hard to carriers so you will need to complement them with other unit types and can't get away with a mono-fleet (at least not consistently). I usually go many corvettes and less as you get stronger, but watching a youtube video recently, forgot who, they used like 20 corvettes and many more heavier ships then I would. Discover buried treasures and galactic wonders as you spin a direction for your society, creating limitations and evolutions for It has to do with the initial numbers when you're building the fleets, but you can use the fleet manager to manually set the number of each type of ship in the fleet. Part #1 Keeping the spirit of Stellaris being not too “micro heavy”, there will be no spell, no army stance, except for hangars where you have load/unload, only point and click combats. But should I unify them all under one ? While I never use mono fleets as I play mostly for RP and have never had an issues wrecking the AI with mixed fleets I really like you idea if each ship type having an overall effect on the fleet. I am pretty confident that this is the best Battleship build for this crisis, but I still lose most of my ships each For every three corvettes, two destroyers and one cruiser. While I never use mono fleets as I play mostly for RP and have never had an issues wrecking the AI with mixed fleets I really like you idea if each ship type having an overall effect on the fleet. This is a whole another story because AI targetting isn't obvious. They are almost entirely relegated to Kinetic L weapons and Tachyon Lances (since Battleships don't get G-slots). Corvettes will lose to equivalently sized&tech Mono-battleship/titan fleets that they are supposed to be the counter for as a significant % will be dropped before they even get in range. Civilian ships represent all unarmed vessels of an empire and are controlled individually. 5k pirate fleets are not to be trifled with in 3. For the highest chances of victory, you should have a strong fleet. I tested BB and corvettes to tank around the beginning of 2. This has by far the highest damage output of any Battleships, but it has the downside of being very, very weak to shielding and high-evasion units like Corvettes. We're talking full fleets of maulers, full fleets of harbringers, mostly full fleet of stingers with some buffing weavers 1 for each stinger. So a mixed fleet against a mono fleet has one fleet putting most of their firepower on a smaller section of the other, which causes more losses and a loss of dps. I'm also ass at Stellaris' combat, though, and I never seem to be able to keep up with the fleet power of other players. Even if fleet containing more hulltypes would be better than monofleets, people will choose monofleets due to its simplicity. 7) In the year 2350 my fleet is around 60k power and I was wondering if there are any good builds for battleships or anything else because I'm using pure artillery for my battleships and I was trying to incorporate Corvettes or destroyers into the fleet This guide focuses on the best fleet compositions in Stellaris, how they counter each other and how to blast through Singleplayer. Everyone keeps saying that mixed fleets are better than mono fleets but from my testing, the opposite seems true. Stellaris - Get ready to explore, discover and interact with a multitude of species as you journey among the stars. Each civilian ship, excluding transports, has a monthly It has to do with the initial numbers when you're building the fleets, but you can use the fleet manager to manually set the number of each type of ship in the fleet. Here are the best compositions. So yeah, takes a little of micro in order to capitalize on your fleet composition. I've tested all kinds of mixed fleet variations against a mono cruiser fleet, and the mixed fleets lose every single time. Nov 28, 2024 · The problem with mono-ship class fleets is that, if you're still using several different ship classes but split into multiple fleets, you'll have to do a lot more micromanaging to get them all to arrive for a battle around the same time. I usually play Mono-Battleship Fleets and my Battleship design is Arc-Emitter bow, Hangar Core (4 Medium-Disrupter + 1 Strikecraft) and Broadsidestern with 2 Medium-Disruptor. 0, since it takes considerably longer for fleets to get from point A to point B. Why? 1) Targetting issues. Nov 3, 2022 · Monofleets exists because its easier, simpler, and faster than creating perfect combination of fleets. This is, IMO, the best way to provide serious point defense coverage to a battleship fleet. For maximum fleet power you want Tachyon Lance + Neutron Launcher Battleships. Blackbaem • Tnx i noticed it when i send them to a 20k fleet for a test en they wiped them clean of the map xd Reply I don't think you can see the combined fleet upkeep but mono fleets are easy to calculate as it will be individual ship upkeep x number of ships. Each fleet is shown on the screen with a strength The latest update to the Stellaris 4. Generally mono fleet designs. Discover buried treasures and galactic wonders as you spin a direction for your society, creating limitations and evolutions for Corvettes will lose to equivalently sized&tech Mono-battleship/titan fleets that they are supposed to be the counter for as a significant % will be dropped before they even get in range. I always have a fleet of Corvettes at the ready (and one small patrol), but Mono Cruiser fleets are very powerful mid-game. but if not, they This guide focuses on the best fleet compositions in Stellaris, how they counter each other and how to blast through Singleplayer. If you jump in ON TOP of an enemy fleet, you lose ALL your advantage. Mixed fleet vs mono fleet is an argument as old as the game, and in this context, refers to ship classes as opposed to weapon types. Mono-fleets almost always win over mixed (that was tested many, many times since vanila Stellaris - at best we have 2 different mono-fleets on top of food chain, while sometimes it was even single ship mono-fleet over everything). Mono corvette fleet will decimate a mono battleship fleet but at severe alloy deficit. 4. I like the new changes that make mixed ship-type fleets something other than a role play option. 440K subscribers in the Stellaris community. Sep 8, 2025 · Though the player can direct a fleet toward or away from enemies, there is no control over individual ships (unless they make up a fleet on their own) or which ships they target. Warfare cannot be avoided in Stellaris. Having a mixed fleet caps all the ship's movement speed to the slowest ship in the fleet. well, on the surface, it seems I mean, you could probably improve your fleet power and, much more importantly, fleet performance, by going battleship mono-fleet at this point and turning all research towards improving one chosen weapon setup with repeatables, and if you want a quick fix for a current situation it might do the trick, but the fundamental issue resulting in I usually made a Fleet of each type of ship, in order to use fully the speed of the corvette and stuff. exception 2) If you are fighting a *strong* enemy with heavy missiles/torpedoes, having a single artillery DD fleet w/ CL and PD follow a mono BB fleet will perform well. Combat Combat in Stellaris takes place in real-time, out of the player's control save for the emergency FTL order. And I now realize that I've said pure instead of mono in the above post, which is my bad. I was like, okay they are totally gone, my level five gale speed admiral 😭 Those 2. Megastructural engineering, Attack moons have 1 fleet strength, and my own attack planets won't merge into other fleets and their strength rating is skull Does anyone know how to fix this? etc. Destroyers and Cruisers are pretty obsolete by mid-game; Corvettes can do anti-corvette/destroyer and Battleships can do anti-destroyer/cruiser. I have read on the Fleet Combat Rebalance Feedback Thread (currently stickied) that Flak weapons are now worthless against Strike Craft; I haven't looked under the hood myself, but it seems that the way they nerfed Flak against Missiles was to Fleet mobility is an important aspect to consider in 2. First, ships can “open fire” on enemies. 2) Range issues. Currently, you just go for an alpha-strike BB fleet as the main fleet composition, and sometimes corvette mono-fleet. Originally posted by HappySack: Mass cruisers are the go to now if you want a mono fleet but I'm not telling you what design is best because you're lazy. I could go on. Mind to explain where Cruisers are better than Battleships at any rate? NL are trash, Torpedo is useless against anything less than a Titan/Leviathan (plus suicidal ship computer) So Bioships perform really well as mono-fleet types. The big takeaway is: Switch Battleship mono fleet into a mix of Cruiser and battleship, if you're daring add some PD boats in it (i'd honestly just smak PD on the brawlers and call it a day). Cloaking is also a huge crutch to make the less-than-stellar (pun intended) frigates more useful Fleet mobility is an important aspect to consider in 2. zza1p, injju, yvzu, yg8y0, uaygua, ofgnjk, g97tm, mnksg, iqnuhj, bb8nc,